You need to create flags for it, but my plan was actually to upload a pack with flags that can be used for the Ekiso HUD some time in the close future.
tListNodeFont Fonts/dynamictext_tiny_red.dif 1 tListNodeFont Fonts/dynamictext_tiny_blue.dif 0 HudBuilder.createListNode IngameChat ChatList 0 5 505 600 7 0
Cod hitmarker sound mp3 how to#
Here is the explanation I gave how to do it: My killtext is smaller, because I used the small text of Ekiso and adapted it to the shaders. With a touch of Frostbite Menushader (only killfeed is affected by it). P.S: I know it is spelled "lose", not "loose". More CoD weapons and stuff to use that fits: If anyone knows what to do for hitmarker sound on every hit, please PM me. I know it is possible, but I don't know exactly how. I also think it could be because that the visual hitmarker is an animation. I have tried adding sound regions to it to get it to loop more often, but to no success. It is not 100% like in COD, because the hitmarker sound has a cooldown.
Cod hitmarker sound mp3 code#
IF THE AUTHOR OF THE CODE WANTS ME TO REMOVE IT, CONTACT ME, THEN I WILL AND REUPLOAD THIS WITHOUT THE CODE. I have added a thorough credits of all the AP devs in the hitmarker tutorial and I guess one of those guys are the author of this. I DID NOT WRITE THE CODE NECESSARY FOR ENABLING HITMARKER SOUNDS IN THE GAME. If you want to have without voices, then you have to create it yourselves )ĪS A LAST THING: I added the CODMW2 hitmarker sound and I want to make one thing absolutely clear: I also added promotion and award stings from CoD. As I said, you have 63 jingles to choose from. I am pretty satisfied with how they fit, but if you don't think it fits just switch around as you like. EU gets GIGN from MW3, China gets Militia from MW2. Oh and Factions like Chechen and Middle Eastern insurgents, China and EU were a bit harder to find themes for.
Cod hitmarker sound mp3 mod#
Get this mod to become MLG today, m8s Changelog 4.20 - Initial Release. About This mod will make every shot you hit have that infamous tick sound and display a hitmarker from Call of Duty. You will need the latest Script Hook V and. All of these are of course not mine, but from the Call of Duty games. Installation Place Hitmarker.dll, hitmarker.mp3, hitmarker.png, and NAudio.dll into your 'scripts' folder. So I went out on a quest to track down the best jingles from these games as possible. I particularly like the music of the second one. I, as I assume a lot of you are yourselves, am a fan of CoD4 and CoDMW2. This is a small addon to primarily edit the win and lose jingles in the game to something cooler.
If (combo:GetValue() ~= 0 ) and (combo:GetValue() = 2 ) thenĬallbacks.Time to pay something back to the community! This is a first for me, so I am guaranteed to fudge something up. Localplayer():SetProp('m_flHealthShotBoostExpirationTime', g_curtime() + duration) If (combo:GetValue() ~= 0 ) and (combo:GetValue() = 1 ) then Local im_attacker = attacker = me and victim ~= me Local attacker = GetPlayerIndexByUserID(e:GetInt('attacker')) Local victim = GetPlayerIndexByUserID(e:GetInt('userid'))
If event_name ~= 'player_hurt' and event_name ~= 'player_death' then Local slider = gui.Slider(msc_ref, 'lua_healthshot_hitmarker_slider', 'Healthshot duration (sec)', 1, 0, 10) Local combo = gui.Combobox(msc_ref, 'lua_healthshot_hitmarker_combobox', 'Healthshot hitmarker', 'Off', 'On hit', 'On kill') Local killssounds = gui.Combobox(msc_ref, 'lua_killsound_combobox', 'Killsound', "Off", "Bass", "Battlefield 4", "Bowhit", "Bruh", "You a gay", "R1fk", "Cookie", "Windows XP error", "Roblox", "Vitas", "Minecraft hit", "Gachimuchi", "Metro 2033", "Minecraft oh") Local hitssounds = gui.Combobox(msc_ref, 'lua_hitsound_combobox', 'Hitsound', "Off", "Bass", "Battlefield 4", "Bowhit", "Bruh", "You a gay", "R1fk", "Cookie", "Windows XP error", "Roblox", "Vitas", "Minecraft hit", "Gachimuchi", "Metro 2033", "Minecraft oh") Local allenabled = gui.Checkbox(msc_ref, 'lua_hitsound_enabled', 'Hitsound/marker enabled', 1) Local ref = gui.Reference("Misc", "Enhancement") Local localplayer, localplayerindex, listen, GetPlayerIndexByUserID, g_curtime = entities.GetLocalPlayer, client.GetLocalPlayerIndex, client.AllowListener, client.GetPlayerIndexByUserID, globals.CurTime